Health Station

CGI Asset & Compositing

Project Description

The health station specifically created for hospital wards catering to small children.

The main concept was to develop a clean, friendly, and soft design that would create a welcoming and comforting environment for young patients.

The charger station design incorporated vibrant colors and featured charming drawings of children, accompanied by stickers that added an element of playfulness.

 

The intention was to create a visually engaging and child-friendly space within the hospital ward. Throughout the design process, I focused on fixing topology issues and improving the flow of edges. I learned the importance of creating better UVs to ensure proper texturing and achieved a cleaner and more efficient mesh.

By learning to allocate time effectively and consider functionality and complexity, I managed to balance the time spent on experimentation and issue resolution. I discovered that maintaining clear and flowing forms, especially along edges, was crucial.

 

Supporting curvy corners and avoiding intersecting assets helped create a realistic and cohesive design. Additionally, incorporating higher subdivisions for curves and circles contributed to a more refined appearance. Experimenting with different simple shapes allowed me to select the best silhouette for the charger station.

Simply reducing the polycount was insufficient; I focused on supporting curvy edges and correctly applying softening and hardening techniques to achieve the desired results.

In summary, this portfolio piece showcases my ability to design a health charger station that is both aesthetically pleasing and functional for hospital wards catering to small children.

The project taught me valuable lessons about time management, topology, form, and collaboration.

It highlights my dedication to achieving optimal results while considering the specific requirements of the project and maintaining an interactive learning process.